High-Order Thinking Skills: The Educational Treasure Hunt Game

High-Order Thinking Skills: The Educational Treasure Hunt Game

Volume 5, Issue 4, Page No 196-202, 2020

Author’s Name: Yogi Udjaja1,a), Sasmoko2, Jurike V. Moniaga1, Kevin Zulfian Bay1

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1Computer Science Department, School of Computer Science, Bina Nusantara University, Jakarta, 11480, Indonesia
2Primary Teacher Education Department, Faculty of Humanities, Bina Nusantara University, Jakarta, 11480, Indonesia

a)Author to whom correspondence should be addressed. E-mail: yogi.udjaja@binus.ac.id

Adv. Sci. Technol. Eng. Syst. J. 5(4), 196-202 (2020); a  DOI: 10.25046/aj050424

Keywords: HOTS Game, Educational Video Games, Treasure Hunt, Puzzle, Game Development

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Many people who have no experience want to make Games. Among them are people who only like to play Games, people who want to make business through Games, and there are also people who really want to make Games. Assume making the game is very difficult and confusing, but forget the many examples that already exist, and can evolve if modified only slightly. In this case, there are several genres of games that are quite popular, which can be changed and modified into another sub-genre. One of them is the Treasure Hunt. It is one of the well-known genres in various video games and has a straight and simple design that is also easy to understand. Which is used in a game that aims to “Find and Work”.

Received: 27 March 2020, Accepted: 12 May 2020, Published Online: 22 July 2020

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